fredag 29 maj 2015

Project: Modelling of One Piece boat "Going Merry"

We are two students of KTH(Royal institute of technology) participating a course DH2323,  a computer graphics course. Since computer graphic is so far stretched, we are given free opportunity to choose and form our own final project. Both of us are newly introduced(spring period of 2015) to computer graphic's wide world, so we dont want to do something too crazy, like a game. From the course laboration we were made familiar with two methods, ray-tracing and rasterizer, so we want to try something new and different. We are both One Piece(Japanese cartoon) fanatics, thus we decided to recreate a 3D model of the pirate ship Going Merry in Maya and import it into Unity.
Going_Merry
We checked a previous blog of someone who made something similar to what we want to do, instead of a boat he recreated a typically Swedish bus. On his report he mentioned that he was restrained to 2,000 polygons, which probably applies to us too. Therefore we might not be able to modell the boat as accurate as we want to, also keep in mind we've never used Maya before. However one of us did a project in Autodesk's CAD several years ago, which we hope to be an asset to this project.
Yours Sincerely
Max Turpeinen & Vincent Wong

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